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Samsung odyssey g7 vs g9
Samsung odyssey g7 vs g9








I just recently moved away to 2560x1440 on a single monitor and while I do miss a few games I enjoyed at 5760x1080, but I don't miss the headaches of getting through menus/settings and manually adjusting resolutions if I couldn't get it done in the game itself.Samsung Electronics, the global gaming monitor market leader today announced its official partnership with global esports organization, T1 Entertainment & Sports (T1). If you can find games that let you navigate the menus and settings at ultra-wide resolutions and even play the game without too much distortion, ultra-wide gaming is pretty amazing.having 3 monitors stretch across almost 5ft as you play, it was certainly fun, but sometimes a giant headache getting around issues to play games at that ultra-wide resolution. Some games do it correctly and all HUD aspects are in the center of the screen and easy to read/use. Some games the HUD is not optimally placed and you actually have to swivel your head left or right some to properly view parts of the HUD.

samsung odyssey g7 vs g9

Some games the HUD is just horribly stretched out and looks like crap. HUDs in a lot of games are not designed to recognize the ultra-wide resolution and play nice.

SAMSUNG ODYSSEY G7 VS G9 480P

Videos & Cut scenes: if they don't play correctly and look nice, they tend to either be so stretched out it resembles a giant 480p image or the image is so smashed it only takes up about 1/10 of the monitor space (think vertical video/portrait taken on a cell phone instead of the nice landscape view it should be). In my case I could adjust it down to 1920x1080 since I was using 3 monitors and utilize Nvidia 2D Surround to generate the 5760x1080. ini files and manually edit resolution down to something more feasible. Menus: I played across 5760x1080 for years and countless games would pop into 5760x1080 and I couldn't properly navigate the menu due to it being off-center or so stretched out the mouse doesn't point to menu options correctly and the only way to fix resolution issues is to go into the. Many game's don't utilize the ultra-wide resolution well in menus, videos and cut scenes. Adjusting FOV generally does nothing to alleviate the issue. Image looks good in the center and about 2/3 of the way to the edges of the monitor, then the images become distorted/elongated/stretched out on the sides.

samsung odyssey g7 vs g9

Most games don't officially support ultra-wide and you're left with a fish-eye like lens effect in a lot of games. If you're gaming, it's not ideal for ultra-wide resolutions across most games based on the last 5 years of running 5760x1080. I'm just waiting for DisplayPort 2.0 to start coming out before I make another monitor purchase. I'm not even sure why you'd want to use HDMI from your computer to a monitor and since it's HDMI 2.0 and not 2.1, at this resolution it wouldn't be able to go above 60Hz anyway.

samsung odyssey g7 vs g9

It supports higher bandwidths as it's more common to find higher refresh displays in the monitor segment, it can daisy chain making multi-monitors easier and finally, can adapt to many other connections without needing active adaptors. It's bandwidth is lower (I'm excluding HDMI 2.1) because it was designed for 60Hz applications.ĭisplayPort on the other hand was made by the same guys who did VGA and DVI and this was their follow up on it. HDMI has higher licensing fees levied on it, it support ARC (Audio Return Channel), It can carry an Ethernet signal and generally supports longer cables without losing signal strength. They are two different standards for two different markets. Click to expand.Well, that's not true now is it.








Samsung odyssey g7 vs g9